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Prison & Torture Kind per creature, 2 new fields on the creature config file #3613

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merged 5 commits into from
Nov 2, 2024

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walt253
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@walt253 walt253 commented Oct 31, 2024

; Defines the kind of creature it will become if it dies of starvation while imprisoned.
; Setting this to NULL will check if the creature has the 'HUMANOID_SKELETON' property and will default to the room creature creation specified in terrain.cfg.
PrisonKind = NULL
; Defines the kind of creature it will become if it dies from torture.
; The same rule applies as above, except it does not consider the 'HUMANOID_SKELETON' property.
TortureKind = NULL

@walt253 walt253 marked this pull request as ready for review October 31, 2024 12:11
@walt253 walt253 linked an issue Oct 31, 2024 that may be closed by this pull request
@benlp91
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benlp91 commented Oct 31, 2024

working good

@walt253 walt253 changed the title Prison Kind per creature, new field on the creature config file Prison & Torture Kind per creature, 2 new fields on the creature config file Nov 1, 2024
@walt253 walt253 marked this pull request as draft November 1, 2024 09:12
@walt253 walt253 marked this pull request as ready for review November 1, 2024 09:12
@Loobinex Loobinex merged commit cdb6f86 into dkfans:master Nov 2, 2024
@walt253 walt253 deleted the PrisonKindPerCreature branch November 3, 2024 09:35
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Determination of transformation in prisons
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